
Since the developers want an RPG and a survival game this will not change, simple as that.

If zombies have no way at all to reach you then there is a balancing problem in the game, it would work as a sandbox, but not as an RPG or survival game. This is best illustrated by underground building. It has big elements of survival and RPG in it and both these elements demand balance for your game play options and what you get from what effort. Probably minecraft is a relatively pure sandbox, 7D2D is not. To the original poster this "let me play how I want to play" style is commonly know as a sandbox. And that goes double for us alpha players. Those beta players are not getting invited for their fun as you perfectly know, they are there as guinee pigs doing extended balancing testing. This is how beta balancing for other games work as well. They really look at how games are played and adjust things when they see some blocks being too powerful as zombie shields for example. I'm sure there are a lot of players who can't but this game can't be the perfect game for everyone. Obviously me having still fun with the vanilla game means I can live with that. So I won't rail against decisions where I clearly see the developers have made up their mind. And I know that I might not even know exactly what game I really want, fun is a very ephemeral thing.
7 days to die clay alpha 14 mod#
I don't like zombies giving XP as you do but I know I won't get my perfect game if I don't mod myself. They are as stubborn as you, but they own the game and you just want to get your perfect game without programming it yourself. Too bad that they have to decide on exactly one game that is vanilla, not a hundred, and leave the hundred games to modders. Too bad that the developers want to make the game they themselves want to play. So I agree with the general point, but disagree with some examples you gave. What? They don't play it that way? They are missing out! I will do this and that then they have to do it.") or at least decrease their stubbornness (YES mega this is an unfounded attack but it is also how I feel they decide on these things 😛 "I like it, therefor it stays. those are all "incentives" to do a certain play style. Zombies giving XP, crafting being as bad as it is rn, specific items that can only be gained via looting, weirdly one path POIs and now the sleeper volumes. If you want to avoid horde nights, just disable them. but building underground is one of the few things I don't agree with.
7 days to die clay alpha 14 how to#
I don't know how to make this any clearer - just please stop. Honestly guys, with the current world situation and our governments telling us what to do and how to do it how about you give us a break and just let us play how we want to play, not how you want us to play.


There are many things you could be getting on with without annoying me by telling me how I should build and play the game. There are many other things you guys can stuff around with for example fix the blocks and items that go invisible. If I want to build a base underground out of poles that is my decision, it is not for you to decide that is not how I should play, I will play how I want to play and if I can't then I will look around and find something that I can. I'm pretty sure you already know what I'm talking about, the no more building underground, the block strength being changed on some blocks, the farming, the zombie pathing - please, stop stuffing around with this stuff. You give me these tools and then you try and dictate how to use them. Having said that, I get very frustrated with being forced into a certain play or build style because you guys don't like the way I do things. I love what you guys are doing with the scenery, textures, roads, cities, POI's, you have made a fantastic game. I am a long time player, I have thousands of hours invested in this game and that's because I love it.
